Hello! I had thumbnails of both the seabeast and the ghost which I liked so I have yet to commit to one or the other. My sea creature is an amphibious beast with frills on its head and tail. The ghost is a tall, dark figure with pale white skin. I am excited to see everybody's work! Any feedback or critique is appreciated, thanks!
Thursday, 8 February 2018
Mauricio Week 3
Sea creature Thumbnails! (Sci-fi Kraken?)
- My creature is an 'alien' Jellyfish inspired monster. My mood and lighting will be night/dark because I want the creature to emit the light (biolum)
-Still working out the water vehicle design but it will be a submarine
i might do a few thumbnails under water... but I kinda want to do this one above water anyway
Tuesday, 6 February 2018
Quick Render 3: Mirror
Here is the Quick Render 3 we saw last week. The red rectangle on the wall is a mirror.
Let me know what you would see in this mirror using the file below. There is space on the left for you to imagine what a duplicate of the whole box would look like from our point of view. Use it.
Remember that this drawing is not fully accurate so don't use straight lines to figure it out. In this mirror we would surely see the reflection of the transparent wall on the right, so for the sake of this exercice let me know what it would look like if it was opaque. We'll see the answer in class. See you
thursday.
Let me know what you would see in this mirror using the file below. There is space on the left for you to imagine what a duplicate of the whole box would look like from our point of view. Use it.
Remember that this drawing is not fully accurate so don't use straight lines to figure it out. In this mirror we would surely see the reflection of the transparent wall on the right, so for the sake of this exercice let me know what it would look like if it was opaque. We'll see the answer in class. See you
thursday.
Monday, 5 February 2018
Lineup of Elements + Thumbnails
Hello everyone.
Quick reminder of what you need for the next class.
1. Lineup of your Main Elements on one page. These are sort of concept arts of the different
elements you'll have to play with. Representing each one of these in 2 different angles can
also be very useful. You don't have to spend much time on these, they just need to be clear
and easily readable. For exemple, what elements will make the viewer understand we are in
an alley for the Vigilante theme? Fence, garbage container, delivery dock etc... Take 10 to
15 minutes to search images for each of your elements for inspiration.
2. Thumbnails. Get in the ''Open Mode'' and play around with your different elements. Make
quick sketches of your scene, move the camera around. You don't have to think to much
about the lighting (except for the Escape theme which has a searchlight as a very important
element). Concentrate on the position of your elements in the space and frame. Try to keep
the key elements more centered and secondary elements around (remember the triangles...)
I'm expecting 10 to 15 thumbnails at least for your project. Make them EASILY READABLE.
You shouldn't have to explain to me what I'm looking at. This is also important for your fellow
classmates, there are 20 of you and I my goal is to sit down with everyone at least twice per
week.
Have fun!
*For those interested, tomorrow I will post the exercice we did last week with an extra chalenge :)
Quick reminder of what you need for the next class.
1. Lineup of your Main Elements on one page. These are sort of concept arts of the different
elements you'll have to play with. Representing each one of these in 2 different angles can
also be very useful. You don't have to spend much time on these, they just need to be clear
and easily readable. For exemple, what elements will make the viewer understand we are in
an alley for the Vigilante theme? Fence, garbage container, delivery dock etc... Take 10 to
15 minutes to search images for each of your elements for inspiration.
2. Thumbnails. Get in the ''Open Mode'' and play around with your different elements. Make
quick sketches of your scene, move the camera around. You don't have to think to much
about the lighting (except for the Escape theme which has a searchlight as a very important
element). Concentrate on the position of your elements in the space and frame. Try to keep
the key elements more centered and secondary elements around (remember the triangles...)
I'm expecting 10 to 15 thumbnails at least for your project. Make them EASILY READABLE.
You shouldn't have to explain to me what I'm looking at. This is also important for your fellow
classmates, there are 20 of you and I my goal is to sit down with everyone at least twice per
week.
Have fun!
*For those interested, tomorrow I will post the exercice we did last week with an extra chalenge :)
Saturday, 3 February 2018
Character Lighting
So here is the last exercice I'm proposing. Working on the image above, try to light as accurately as
possible the CHARACTER and the FLOOR on which he stands according to the light source reference below.
Create a STRONGER LIGHT IMPACT than the very diffused light you already see now on the photo above (Which by the way has nothing to do with the light source I'm asking you to reproduce).
Please do this without actually making a physical setup to help you. That way you will know your level of accuracy. We will see the ultimate answer next week as I have the exact same shot of the character with the light source on.
Note that the 2 views below don't seem to match together simply because both original photos (on which I traced what you see here) were photographed at different distances. However, they represent the exact same setup.
Have fun!
Thursday, 1 February 2018
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