Thursday, 8 February 2018

Week 3 - Andrew

Hello! I had thumbnails of both the seabeast and the ghost which I liked so I have yet to commit to one or the other. My sea creature is an amphibious beast with frills on its head and tail. The ghost is a tall, dark figure with pale white skin. I am excited to see everybody's work! Any feedback or critique is appreciated, thanks!






Mauricio Week 3






Sea creature Thumbnails! (Sci-fi Kraken?)

- My creature is an 'alien' Jellyfish inspired monster. My mood and lighting will be night/dark because I want the creature to emit the light (biolum)

-Still working out the water vehicle design but it will be a submarine
i might do a few thumbnails under water... but I kinda want to do this one above water anyway



Tuesday, 6 February 2018

Quick Render 3: Mirror

Here is the Quick Render 3 we saw last week. The red rectangle on the wall is a mirror.

Let me know what you would see in this mirror using the file below. There is space on the left for you to imagine what a duplicate of the whole box would look like from our point of view. Use it.
Remember that this drawing is not fully accurate so don't use straight lines to figure it out. In this mirror we would surely see the reflection of the transparent wall on the right, so for the sake of this exercice let me know what it would look like if it was opaque. We'll see the answer in class. See you
thursday.
 



Monday, 5 February 2018

Lineup of Elements + Thumbnails

Hello everyone.

Quick reminder of what you need for the next class.

1. Lineup of your Main Elements on one page. These are sort of concept arts of the different
    elements you'll have to play with. Representing each one of these in 2 different angles can
    also be very useful. You don't have to spend much time on these, they just need to be clear
    and easily readable. For exemple, what elements will make the viewer understand we are in
    an alley for the Vigilante theme? Fence, garbage container, delivery dock etc... Take 10 to
    15 minutes to search images for each of your elements for inspiration.

2. Thumbnails. Get in the ''Open Mode'' and play around with your different elements. Make
    quick sketches of your scene, move the camera around. You don't have to think to much
    about the lighting (except for the Escape theme which has a searchlight as a very important
    element). Concentrate on the position of your elements in the space and frame. Try to keep
    the key elements more centered and secondary elements around (remember the triangles...)
    I'm expecting 10 to 15 thumbnails at least for your project. Make them EASILY READABLE.
    You shouldn't have to explain to me what I'm looking at. This is also important for your fellow
    classmates, there are 20 of you and I my goal is to sit down with everyone at least twice per
    week.

    Have fun!

   *For those interested, tomorrow I will post the exercice we did last week with an extra chalenge :)
   

Saturday, 3 February 2018

Character Lighting


So here is the last exercice I'm proposing. Working on the image above, try to light as accurately as
possible the CHARACTER and the FLOOR on which he stands according to the light source reference below.
Create a STRONGER LIGHT IMPACT than the very diffused light you already see now on the photo above (Which by the way has nothing to do with the light source I'm asking you to reproduce).
Please do this without actually making a physical setup to help you. That way you will know your level of accuracy. We will see the ultimate answer next week as I have the exact same shot of the character with the light source on.

Note that the 2 views below don't seem to match together simply because both original photos (on which I traced what you see here) were photographed at different distances. However, they represent the exact same setup.

Have fun!